KDDI Technology的問題,透過圖書和論文來找解法和答案更準確安心。 我們找到下列股價、配息、目標價等股票新聞資訊

KDDI Technology的問題,我們搜遍了碩博士論文和台灣出版的書籍,推薦寫的 6g Mobile Wireless Networks 和中田敦、小林雅一、石田愛、浦本直彥、高橋秀和、松尾貴史、岩上由高的 雲端運算大解密都 可以從中找到所需的評價。

這兩本書分別來自 和PCuSER電腦人文化所出版 。

國立政治大學 國際經營管理英語碩士學位學程(IMBA) 何小台所指導 平間麗美的 ICONIQ商業計劃書 – 後疫情時代下非接觸式社會之3D虛擬人像全息投影商業化實踐 (2021),提出KDDI Technology關鍵因素是什麼,來自於3D、虛擬人類、全像攝影、COVID-19、後疫情、非接觸式社會、設計思維、創新、新創、商業計畫。

而第二篇論文國立臺北科技大學 互動設計系 葛如鈞所指導 李孟翰的 應用虛擬實境技術創作 VR Podcast 廣播影片之研究 (2021),提出因為有 虛擬實境、虛擬化身、Podcast、360°全景影像、Unity、VRChat的重點而找出了 KDDI Technology的解答。

接下來讓我們看這些論文和書籍都說些什麼吧:

除了KDDI Technology,大家也想知道這些:

6g Mobile Wireless Networks

為了解決KDDI Technology的問題,作者 這樣論述:

Dr. Yulei Wu is a Senior Lecturer with the Department of Computer Science, College of Engineering, Mathematics and Physical Sciences, University of Exeter, United Kingdom. He received his Ph.D. degree in Computing and Mathematics and B.Sc. (1st Class Hons.) degree in Computer Science from the Univer

sity of Bradford, United Kingdom, in 2010 and 2006, respectively. His expertise is on intelligent networking, and his main research interests include computer networks, networked systems, software defined networks and systems, network management, and network security and privacy. His research has be

en supported by the Engineering and Physical Sciences Research Council, London Mathematical Society, National Natural Science Foundation of China, University’s Innovation Platform (Link Fund) and industry. Dr. Wu serves as an Associate Editor of IEEE Transactions on Network and Service Management, I

EEE Transactions on Network Science and Engineering, and IEEE Access, as well as an Area Editor of Computer Networks (Elsevier). He also serves as a Guest Editor for many international journals, including IEEE Journal on Selected Areas in Communications, IEEE Transactions on Industrial Informatics,

IEEE Transactions on Cognitive Communications and Networking, IEEE Transactions on Sustainable Computing, and IEEE Transactions on Computational Social Systems. He is a Senior Member of the IEEE and the ACM, and a Fellow of the HEA.Sukhdeep Singh received his Integrated Dual Degree (Bachelors and Ma

sters degree) in Computer Science from GVU Jaipur India in 2013. He received his PhD in Computer Engineering from Sungkyunkwan University in South Korea in 2016 along with the ’Superior Research Award’ for publishing the maximum number of SCI(E) research papers during Ph.D. in 2016 from the Electric

al and Computer Engineering department. He also received the ’SKKU bright student scholarship award’. He was part of Brain Korea (BK21) and National Research Foundation of Korea project during his Ph.D. He worked in diverse fields during his Ph.D., viz. eMBMS scheduling, video delivery architecture

for 5G, integrating sociology with Next Generation Mobile Networks, D2D communications. Sukhdeep Singh is currently working with Samsung R&D India Bangalore in 5G RAN System design where he is responsible for research and design of O-RAN and Networks Slicing features for 5G Networks. Apart from this

he is also heading the research task force of Access R&D group (with 200+ employees) of Network R&D team at Samsung R&D India-Bangalore. He received Samsung Best Paper Award conferred by CEO & President of Samsung Electronics and has also received Samsung Citizen Award (quarterly awards) for four t

imes conferred by MD of Samsung R&D India-Bangalore. He has published more than 25 research articles in his career. He has served as Guest editor in Taylor and Francis IETE journal, General Chair in workshops hosted/will be hosted in IEEE WCNC 2020 and IEEE Globecom 2020. He also served as Technical

Program Chair member for IEEE iNIS 2016, IEEE iNIS 2017, ISRO-ACM ICSE 2017, IEEE iSES 2018, IEEE iSES 2019, IEEE iSES 2020 and IEEE iSES 2021. He has been invited as a guest lecturer by University of Toronto, IITs, IIMs and IIITs and keynote speaker at Springers ICIMMI 2019 and IEEE Virtual Talk S

eries 2020. He edited the world’s first book on 6G.Tarik Taleb received the B.E. degree (with Distinction) in information engineering and the M.Sc. and Ph.D. degrees in information sciences from Tohoku University, Sendai, Japan, in 2001, 2003, and 2005, respectively. He is currently a Professor with

the School of Electrical Engineering, Aalto University, Espoo, Finland. He is the Founder and the Director of the MOSA!C Lab, Espoo, Finland. He is a part-time Professor with the Center of Wireless Communications, University of Oulu, Oulu, Finland. He was an Assistant Professor with the Graduate Sc

hool of Information Sciences, Tohoku University, in a laboratory fully funded by KDDI until 2009. He was a Senior Researcher and a 3GPP Standards Expert with NEC Europe Ltd., Heidelberg, Germany. He was then leading the NEC Europe Labs Team, involved with research and development projects on carrier

cloud platforms, an important vision of 5G systems. From 2005 to 2006, he was a Research Fellow with the Intelligent Cosmos Research Institute, Sendai. He has also been directly engaged in the development and standardization of the Evolved Packet System as a member of the 3GPP System Architecture W

orking Group. His current research interests include architectural enhancements to mobile core networks (particularly, 3GPP’s), network softwarization and slicing, mobile cloud networking, network function virtualization, software-defined networking, mobile multimedia streaming, inter vehicular comm

unications, and social media networking.Harpreet S. Dhillon received the B.Tech. degree in electronics and communication engineering from IIT Guwahati in 2008, the M.S. degree in electrical engineering from Virginia Tech in 2010, and the Ph.D. degree in electrical engineering from the University of

Texas at Austin in 2013. After serving as a Viterbi Postdoctoral Fellow at the University of Southern California for a year, he joined Virginia Tech in 2014, where he is currently an Associate Professor of electrical and computer engineering and the Elizabeth and James E. Turner Jr. ’56 Faculty Fell

ow. His research interests include communication theory, wireless networks, stochastic geometry, and machine learning. He is a Clarivate Analytics Highly Cited Researcher and has coauthored five best paper award recipients including the 2014 IEEE Leonard G. Abraham Prize, the 2015 IEEE ComSoc Young

Author Best Paper Award, and the 2016 IEEE Heinrich Hertz Award. He is the recipient of the 2020 IEEE Communication Theory Technical Committee (CTTC) Early Achievement Award and the 2020 IEEE Radio Communications Committee (RCC) Early Achievement Award. He was named the 2017 Outstanding New Assistan

t Professor, the 2018 Steven O. Lane Junior Faculty Fellow, the 2018 College of Engineering Faculty Fellow, and the recipient of the 2020 Dean’s Award for Excellence in Research by Virginia Tech. His other academic honors include the 2008 Agilent Engineering and Technology Award, the UT Austin MCD F

ellowship, the 2013 UT Austin WNCG leadership award, and the inaugural IIT Guwahati Young Alumni Achiever Award 2020. He currently serves as a Senior Editor for the IEEE Wireless Communications Letters and an Editor for the IEEE Transactions on Wireless Communications and the IEEE Transactions on Gr

een Communications and Networking.Abhishek Roy received the B.E. degree from Jadavpur University, India, in 2000, the M.S. degree from The University of Texas at Arlington, in 2002, and the Ph.D. degree from Sungkyunkwan University, in 2010. He is currently working as a Senior Technical Manager at M

ediaTek Inc. USA. Prior to working in MediaTek, he worked for Samsung Electronics at their head quarters in Suwon, South Korea for 12 years. He has more than 15 years of relevant experience in design and performance analysis of wireless networks, spanning across different countries. He has strong pr

ofessional skills in 4G/5G/6G wireless system design, New Radio unlicensed, the IoT, cloud RAN, network modeling, and simulation. He has been published in more than 80 top-notch international journals and magazines (IEEE), coupled with ten patents and standards contributions. He served as technical

program committee members and track chairs of International wireless conferences, special Issue journal editorial boards and PhD thesis committees. He is also winner of Best Employee, Best Masters and Best Paper awards from company, University and International Conferences.Madhan Raj Kanagarathinam

received the BE degree in computer science and engineering from Anna University, Chennai, India, in 2012. He is currently pursuing his MS in Indian Institute of Technology (IIT) Madras. He has nine years of working experience in design and development of TCP/IP protocols, Multipath TCP and UNIX flav

ored operating systems. Currently, he is working as a Senior Chief Engineer for Samsung R&D Institute India Bangalore. Previously, he worked as an Engineer with Aricent Technology (India) Private Limited. He is the author of 15 articles, and more than 25 inventions. His current research interests in

clude communication and network which include Pre-6G/Beyond 5G, Next Generation Mobile Network, software defined network architecture, wireless transport layer protocols, and cross layer optimization technique. He is also winner of IEEE Bangalore Young Technologist of the Year 2020. He is a senior m

ember of the IEEE, and a member of the ACM.Dr. Aloknath De is Chief Technology Officer of Samsung R&D Institute India, Bangalore since 2011 when he initiated 5G research activities as his first assignment. As Corporate Vice President of Samsung Electronics, South Korea, he has also been responsible

for Samsung’s IoT Data Platform and Intelligent Services. Dr. De received his B.Tech. from Indian Institute of Technology (IIT), Kharagpur, M.E. from Indian Institute of Science (IISc), Bangalore, and Ph.D. from McGill University, Montreal. Prior to Samsung, he has held progressive responsibilities

in Bharat Electronics, Nortel Network (Montreal), Hughes and ST-Ericsson where he was Country Manager and a Board Director. Additionally, he served as an AICTE-INAE Visiting Professor in IIT-Roorkee and an Adjunct Professor in IIT-Delhi between 2005 and 2011. During 30 years of corporate life, he ha

s been solving complex problems: from Radar Systems to Futuristic Devices, from Rich Communication to Machine Understanding. He has 25+ patents granted/filed and 50+ research publications. For technology leadership, Dr. De has received numerous accolades: Alexander Graham Bell Prize (Canada), IETE M

emorial Award, IDC Insights Award, Nasscom AI Game Changer Award; and also from IESA for ’Innovative Product’, Zinnov for ’Intrapreneur of the Year’, Assocham for ’Tech Leader of the Year’ and TechCircle for ’Business Transformation’. He is recognized as one of the ’Most Influential CIO/CTOs of Indi

a’ and is Invited Speaker in ’Thought Leadership’ forums. His meticulous drive has made Samsung India center an Innovation Hub with repeat recognition through ’National IP Award’, and ’Great Place to Innovate’ award. He leads Samsung’s deep partnership with and strategic investment in Indian Startup

s. He has been contributing to global technology standards and is current chair of OCF India forum for IoT. As Chair of IEEE Communication Society in Bangalore, he has been spearheading workshops on Emerging Technologies. He is involved with Dept of Science & Technology (DST) and premier institutes

as member of Advisory Committee, Research Council and Governing Body. He is Fellow of IETE, IEI and Indian National Academy of Engineering (INAE).

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ICONIQ商業計劃書 – 後疫情時代下非接觸式社會之3D虛擬人像全息投影商業化實踐

為了解決KDDI Technology的問題,作者平間麗美 這樣論述:

This thesis is a startup business plan to commercialize the computer-rendered, AI-powered and holographically projected human graphical images called “3D Virtual Humans”. 3D Virtual Human was ideated using the Design Thinking approach of observing the persona behavior. Social distancing and communi

ty lockdowns for the prevention of COVID-19 are creating a restricted living environment (which this thesis calls “the contactless society”) and causing social inconveniences. It is also acting as one of the drivers for the economic slowdown. Furthermore, its influence on mental health is a growing

concern given how it creates social isolation. The fear towards spread of infectious diseases is generating the market demand for touchless transactions through chatbots. How might we add human touch to these faceless transactions and make life easy in the contactless society? This question was the

starting point of the business plan.This business plan identifies the intersection of feasibility, viability and desirability of 3D Virtual Human using various analytical frameworks. Chasm Theory analysis reveals the high production cost as a reason why the virtual humans currently remain only withi

n the entertainment industry and not yet mass adopted in other industries. Process analysis proposes improvement ideas for reducing the production time and cost. Analytical frameworks such as TAM-SAM-SOM, Business Model Canvas, Break Even Analysis logically outline the value proposition, financial f

easibility and business implementation plan.This business plan cautiously draws the line from the current hype of metaverse that contains many unknowns to be a meaningful marketplace. Selecting Japan as the initial scope of market for its “Society 5.0” to build an IoT country, it focuses on creating

a better living experience using holography in the physical environment rather than in the virtual reality through wearable devices. Within the USD 3.92 billion globally serviceable and addressable market of mixed reality, this business plan addresses the strategy to seize USD 230 million sales and

USD 78.85 million net income in Japan in five years.

雲端運算大解密

為了解決KDDI Technology的問題,作者中田敦、小林雅一、石田愛、浦本直彥、高橋秀和、松尾貴史、岩上由高 這樣論述:

雲端 (雲端運算) 是什麼?   一言以蔽之的話,就是很大的「潮流」與「趨勢」吧!但這是來自哪裡、如何前進的趨勢,卻沒辦法一言蔽之;因為這是資訊產業的全體潮流,涵蓋基礎技術、服務運用等廣大範圍的動向,跟各式各樣立場的人都有關聯的集成結果。 如果要把雲端基礎的主要關鍵字列出來,大概就是延展性、PaaS 與 IaaS、BASE、虛擬化、大規模分散 (處理與資料儲存)、key/value store 等等。   但是,光是「延展性」這個詞表達的意義就非常分歧。究竟是伺服器這樣的硬體、OS 與 API 這些中介軟體、還是應用程式 (服務) 本身呢?或許因為這樣,從服務企劃、系統設計、預算分析等等

都需要從頭檢視一遍也說不定。這樣一來,就與終端使用者、營運者、、開發者、設計者、企劃者、管理經營者等等各式各樣的人都有關連了。當然,這些人應該也都分屬使用者企業、系統整合商、軟體開發商、中介軟體開發商等等各式各樣的企業。   本書將從各種角度解說「雲端」這個具備許多面向的觀念。第 1 部「雲端入門」會先從大方向解說現在究竟發生了什麼事情。第 2 部「服務的細節」會解說目前具代表性的 Amazon EC2、Google App Engine、Force.com、Windows Azure 等等。第 3 部「支撐雲端的技術」會解說實現大規模分散環境所需的基礎技術。   最重要的是,這些要素集合

在一起所構成的大潮流。現在的資訊產業究竟發生了什麼事情呢?能讓各位讀者用自己的想法理解是最重要的,希望本書可以幫上忙。 作者簡介 中田敦   日經 BP 社 日經電腦編輯 小林雅一   KDDI 總研(股份有限公司) 研究員   1963 年誕生,東京大學理學院畢業,同大學研究所理學系研究科碩士畢業。在東芝、日經 BP 社工作後前往美國波士頓大學留學,取得大眾傳播碩士學位。歸國之後在慶應義塾大學就任媒體通訊研究所執導現職。專精資訊、媒體產業調查研究,兼任資訊安全研究所、大學指導教授。著有「神的『Web 3.0』」(光文社) 等書。 石田愛   日本 IBM 股份有限公司 東京基礎研究所 副

主任研究員。   2006 年加入日本 IBM 股份有限公司東京基礎研究所。之後從事 Web 安全相關的研究開發。現在除了研究工作之外,也參加早稻田大學丸山不二夫客座教授開辦的「雲端研究會」負責營運、相關事務。 浦本直彥   日本 IBM 股份有限公司 東京基礎研究所 Security and Web 平台研究經理。   1990 年九州大學畢業。同年加入日本 IBM 股份有限公司,在東京基礎研究所經歷自然語言處理、XML、SOA 相關研發工作之後,現在從事 Web 基礎技術相關研究。博士 (工學)。2000~2005 年兼任國立資訊研究所客座助理教授。著有「XML and Java」 (

Addison Wesley 出版,合著) 等書。另外也與石田一併參與雲端研究會。 高橋秀和   日經 BP 社 ITpro 編輯 松尾貴史   Sios Technology 股份有限公司 工程師、Candit 股份有限公司 社長/執行董事。   在 Sios Technology 於 2006 年參與協助日本大學採用 Google Apps 的案件,隨後從 Google 獲得「Google Apps API Guru」「Google App Engine API Expert」的認定。Google Apps 的 SSO 軟體 GHeimdall2 的作者。一邊執行 Sios Techn

ology 工程師的任務,一邊於 2009 年 2 月創立 Candit 公司,就任執行董事。 岩上由高   Nork Research 股份有限公司 資深分析師   早稻田大學研究所理工學研究科數理科學專攻畢業。長年從事資訊系統的企劃、設計、開發、顧問、訓練等工作,現在身為資訊研究企業 Nork Research 的分析師。 酒井達明   日立系統與服務股份有限公司 研究開發中心   Microsoft Most Valuable Professional - Solutions Architect。於日立系統的 R&D 部門負責調查、支援以 .NET 技術為主的 Micro

soft 平台應用程式開發技術。也從事公司內標準架構模型的策劃。 西片公一   野村綜合研究所股份有限公司 基礎技術部 上級技術工程師   1989 年加入野村綜合研究所。從事證券業務的訓練、使用 DSS 相關前瞻技術的系統開發。1999 年之後開始在研究開發部門評估、應用新技術,以及從事 Web 系統基礎技術的開發。近年也參與安全、智慧型用戶端、XTP 相關技術、雲端相關技術的評估工作。 森正彌   樂天股份有限公司 樂天技術研究所所長   1998 年 5 月加入 Accenture 股份有限公司,從事資訊戰略策劃、基礎系統架構、Web 系統架構、資訊標準策劃、先進技術研究所開展專

案。2006 年 9 月加入樂天股份有限公司,活用以往的先進技術研究所開展經驗,測定未來展望「第三現實」,統籌樂天技術研究所。資訊學會會員。DBS 研究會營運委員。Ruby 標準化 WG 委員。Ruby 協會營運委員。電子資訊通信學會 資料工學研究專門委員會營運委員。 太田一樹 (Oota Kazuki)   Preferred Infrastructure 股份有限公司 技術長   對 OS、資料庫等系統軟體有興趣,最近主要追求處理大規模資料的分散系統。

應用虛擬實境技術創作 VR Podcast 廣播影片之研究

為了解決KDDI Technology的問題,作者李孟翰 這樣論述:

近年虛擬實境的技術門檻逐漸降低,同時也開始進入民用市場,但要普及需要有足夠的誘因讓使用者願意嘗試、體驗。而當前Podcast市場上以聲音為主,但仍多會搭配現實中之錄音室中多人的訪談或布置房間場景中講者的談話影像作為輔助,在敘述內容的同時也能以圖像及肢體語言作為節目的輔助工具藉此引導觀眾沉浸入節目的主題之中。然而,要搭建一個能切合主題的現實場景所費不貲,同時若要邀請其他講者共同參與話題並錄製訪談畫面,也需要考量主講者與參與者在地理位置及時間的搭配這些都是當前需要克服的問題。本研究嘗試藉由Unity引擎於VRChat虛擬實境社群平台上搭建場景,並以360°全景影像方式錄製虛擬實境中的Podcas

t影片、最後再用頭戴式VR裝置供使用者觀賞節目。本研究再透過訪談法與觀察法以了解是否有助於提升虛擬實境應用的嘗試意願及增進Podcast的製作與觀賞意願。本研究為虛擬實境應用提出一新的發展方向,並且在Podcast傳播與製作方式提出一新的模式。