i7電腦的問題,透過圖書和論文來找解法和答案更準確安心。 我們找到下列股價、配息、目標價等股票新聞資訊

i7電腦的問題,我們搜遍了碩博士論文和台灣出版的書籍,推薦(美)亨尼斯寫的 電腦體系結構:量化研究方法(英文版·原書第6版) 和(美)戴維·A.帕特森的 電腦組成與設計:硬體/軟體介面(原書第5版·RISC-V版·英文版)都 可以從中找到所需的評價。

另外網站微星科技- 高階電競及專業創作的領導品牌也說明:線上商城; 產品資訊; ODM 方案; 社群媒體; 活動& 促銷; 網路預約售後服務 · 支援服務 · 服務經銷據點. 產品資訊. 筆記型電腦. Gaming 系列.

這兩本書分別來自機械工業出版社 和機械工業所出版 。

中國文化大學 資訊傳播學系 徐明景所指導 余俊德的 多頻譜影像模式應用於噴墨印刷色彩混合的分析之研究 (2014),提出i7電腦關鍵因素是什麼,來自於多頻譜影像、主成份分析。

而第二篇論文醒吾科技大學 資訊科技系所 徐婕婷、周重石所指導 蔡銘德的 私有雲端技術開發與應用 (2012),提出因為有 私有雲、雲端教室、虛擬電腦的重點而找出了 i7電腦的解答。

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除了i7電腦,大家也想知道這些:

電腦體系結構:量化研究方法(英文版·原書第6版)

為了解決i7電腦的問題,作者(美)亨尼斯 這樣論述:

在過去20多年的時間裡,本書一直是計算機領域的教師、學生和體系結構設計人員的必讀之作。兩位作者Hennessy和Patterson於2017年榮獲圖靈獎,肯定了他們對計算機領域持久而重要的技術貢獻。隨著處理器和系統架構的最新發展,第6版進行了全面修訂。這一版採用RISC-V指令集體系結構,這是一個現代的RISC指令集,被設計為免費且可公開採用的標準。 書中還增加了一個關於領域特定體系結構的新章節,並更新了關於倉儲級計算的章節,其中介紹了穀歌最新的WSC。與本書之前版本的目標一樣,本書致力於揭開計算機體系結構的神秘面紗,關注那些令人興奮的技術創新,同時強調良好的工程設計。

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多頻譜影像模式應用於噴墨印刷色彩混合的分析之研究

為了解決i7電腦的問題,作者余俊德 這樣論述:

本研究採用分光式多頻譜掃描儀進行多種頻譜演算模式分析,從390nm~730nm內取樣間隔10nm的方式取出35個色頻波段,運用主成份分析法(PCA)期望能依其特性建立最佳演算分析模式,並且簡化其複雜的分析流程,由於頻譜的特性決定對色彩,所以在分析法上面的特徵分析更為重要。本研究採用較先進之分光式多頻譜技術進行研究,相較於以往多頻譜影像技術在於平面不同,以主成份分析進行分析,並且從實驗上的結果發現,色塊在PCA分析中有固定的差異量,並運用此實驗結果分析漸層色票。以主成份分析觀察其差異,藉由此差異量分析混色比例嘗試建立最佳的物體主色多頻譜複製。色彩複製上很容易會遇到同色異譜的現象,因此有相關文獻

開始採用以頻譜複製的方式來進行色彩複製,希望能透過重建與複製物體的反射光譜,達到在不同的觀測光源環境下,依舊可以重現或預測其原始色彩。結果顯示,運用此頻譜的重建向量中的權重來預估網點面積是可行的方向。而出現在第二成份中材質的螢光特性會影響重建的準確度是另外值得關注的議題

電腦組成與設計:硬體/軟體介面(原書第5版·RISC-V版·英文版)

為了解決i7電腦的問題,作者(美)戴維·A.帕特森 這樣論述:

本書是經典著作《計算機組成與設計》繼MIPS版、ARM版之後的最新版本,這一版專注於RISC-V,是Patterson和Hennessy的又一力作。RISC-V指令集作為開源架構,是專為雲計算、移動計算以及各類嵌入式系統等現代計算環境設計的架構。本書更加關注後PC時代發生的變革,通過實例、練習等詳細介紹最新計算模式,更新的內容還包括平板電腦、雲基礎設施以及ARM(行動計算裝置)和x86 (雲計算)體系結構。 C H A P T E R S 1 Computer Abstractions and Technology 2 1.1 Introduction 3 1.2 Eight Great

Ideas in Computer Architecture 11 1.3 Below Your Program 13 1.4 Under the Covers 16 1.5 Technologies for Building Processors and Memory 24 1.6 Performance 28 1.7 The Power Wall 40 1.8 The Sea Change: The Switch from Uniprocessors to Multiprocessors 43 1.9 Real Stuff: Benchma the Intel Core i7 46 1.

10 Fallacies and Pitfalls 49 1.11 Concluding Remarks 52 1.12 Historical Perspective and Further Reading 54 1.13 Exercises 54 2 Instructions: Language of the Computer 60 2.1 Introduction 62 2.2 Operations of the Computer Hardware 63 2.3 Operands of the Computer Hardware 67 2.4 Signed and Unsigned Nu

mbers 74 2.5 Representing Instructions in the Computer 81 2.6 Logical Operations 89 2.7 Instructions for M Decisions 92 2.8 Supporting Procedures in Computer Hardware 98 2.9 Communicating with People 108 2.10 RISC-V Addressing for Wide Immediates and Addresses 113 2.11 Parallelism and Instructions:

Synchronization 121 2.12 Translating and Starting a Program 124 2.13 A C Sort Example to Put it All Together 133 2.14 Arrays versus Pointers 141 2.15 Advanced Material: Compiling C and Interpreting Java 144 2.16 Real Stuff: MIPS Instructions 145 2.17 Real Stuff: x86 Instructions 146 2.18 Real Stuff:

The Rest of the RISC-V Instruction Set 155 2.19 Fallacies and Pitfalls 157 2.20 Concluding Remarks 159 2.21 Historical Perspective and Further Reading 162 2.22 Exercises 162 3 Arithmetic for Computers 172 3.1 Introduction 174 3.2 Addition and Subtraction 174 3.3 Multiplication 177 3.4 Division 183

3.5 Floating Point 191 3.6 Parallelism and Computer Arithmetic: Subword Parallelism 216 3.7 Real Stuff: Streaming SIMD Extensions and Advanced Vector Extensions in x86 217 3.8 Going Faster: Subword Parallelism and Matrix Multiply 218 3.9 Fallacies and Pitfalls 222 3.10 Concluding Remarks 225 3.11 H

istorical Perspective and Further Reading 227 3.12 Exercises 227 4 The Processor 234 4.1 Introduction 236 4.2 Logic Design Conventions 240 4.3 Building a Datapath 243 4.4 A Simple Implementation Scheme 251 4.5 An Overview of Pipelining 262 4.6 Pipelined Datapath and Control 276 4.7 Data Hazards: Fo

rwarding versus Stalling 294 4.8 Control Hazards 307 4.9 Exceptions 315 4.10 Parallelism via Instructions 321 4.11 Real Stuff: The ARM Cortex-A53 and Intel Core i7 Pipelines 334 4.12 Going Faster: Instruction-Level Parallelism and Matrix Multiply 342 4.13 Advanced Topic: An Introduction to Digital D

esign Using a Hardware Design Language to Describe and Model a Pipeline and More Pipelining Illustrations 345 4.14 Fallacies and Pitfalls 345 4.15 Concluding Remarks 346 4.16 Historical Perspective and Further Reading 347 4.17 Exercises 347 5 Large and Fast: Exploiting Memory Hierarchy 364 5.1 Intr

oduction 366 5.2 Memory Technologies 370 5.3 The Basics of Caches 375 5.4 Measuring and Improving Cache Performance 390 5.5 Dependable Memory Hierarchy 410 5.6 Virtual Machines 416 5.7 Virtual Memory 419 5.8 A Common Framework for Memory Hierarchy 443 5.9 Using a Finite-State Machine to Control a Si

mple Cache 449 5.10 Parallelism and Memory Hierarchy: Cache Coherence 454 5.11 Parallelism and Memory Hierarchy: Redundant Arrays of Inexpensive Disks 458 5.12 Advanced Material: Implementing Cache Controllers 459 5.13 Real Stuff: The ARM Cortex-A53 and Intel Core i7 Memory Hierarchies 459 5.14 Real

Stuff: The Rest of the RISC-V System and Special Instructions 464 5.15 Going Faster: Cache Blo and Matrix Multiply 465 5.16 Fallacies and Pitfalls 468 5.17 Concluding Remarks 472 5.18 Historical Perspective and Further Reading 473 5.19 Exercises 473 6 Parallel Processors from Client to Cloud 490 6

.1 Introduction 492 6.2 The Difficulty of Creating Parallel Processing Programs 494 6.3 SISD, MIMD, SIMD, SPMD, and Vector 499 6.4 Hardware Multithreading 506 6.5 Multicore and Other Shared Memory Multiprocessors 509 6.6 Introduction to Graphics Processing Units 514 6.7 Clusters, Warehouse Scale Com

puters, and Other Message-Passing Multiprocessors 521 6.8 Introduction to Multiprocessor Network Topologies 526 6.9 Communicating to the Outside World: Cluster Netwo 529 6.10 Multiprocessor Benchmarks and Performance Models 530 6.11 Real Stuff: Benchma and Rooflines of the Intel Core i7 960 and the

NVIDIA Tesla GPU 540 6.12 Going Faster: Multiple Processors and Matrix Multiply 545 6.13 Fallacies and Pitfalls 548 6.14 Concluding Remarks 550 6.15 Historical Perspective and Further Reading 553 6.16 Exercises 553 A P P E N D I X The most beautiful thing we can experience is the mysterious. It

is the source of all true art and science. Albert Einstein, What I Believe, 1930 About This Book We believe that learning in computer science and engineering should reflect the current state of the field, as well as introduce the principles that are shaping computing. We also feel that readers

in every specialty of computing need to appreciate the organizational paradigms that determine the capabilities, performance, energy, and, ultimately, the success of computer systems. Modern computer technology requires professionals of every computing specialty to understand both hardware and so

ftware. The interaction between hardware and software at a variety of levels also offers a framework for understanding the fundamentals of computing. Whether your primary interest is hardware or software, computer science or electrical engineering, the central ideas in computer organization and desi

gn are the same. Thus, our emphasis in this book is to show the relationship between hardware and software and to focus on the concepts that are the basis for current computers. The recent switch from uniprocessor to multicore microprocessors confirmed the soundness of this perspective, given sinc

e the first edition. While programmers could ignore the advice and rely on computer architects, compiler writers, and silicon engineers to make their programs run faster or be more energy-efficient without change, that era is over. For programs to run faster, they must become parallel. While the goa

l of many researchers is to make it possible for programmers to be unaware of the underlying parallel nature of the hardware they are programming, it will take many years to realize this vision. Our view is that for at least the next decade, most programmers are going to have to understand the hardw

are/software interface if they want programs to run efficiently on parallel computers. The audience for this book includes those with little experience in assembly language or logic design who need to understand basic computer organization as well as readers with backgrounds in assembly language a

nd/or logic design who want to learn how to design a computer or understand how a system works and why it performs as it does. About the Other Book Some readers may be familiar with Computer Architecture: A Quantitative Approach, popularly known as Hennessy and Patterson. (This book in turn is o

ften called Patterson and Hennessy.) Our motivation in writing the earlier book was to describe the principles of computer architecture using solid engineering fundamentals and quantitative cost/performance tradeoffs. We used an approach that combined examples and measurements, based on commercial s

ystems, to create realistic design experiences. Our goal was to demonstrate that computer architecture could be learned using quantitative methodologies instead of a descriptive approach. It was intended for the serious computing professional who wanted a detailed understanding of computers. A maj

ority of the readers for this book do not plan to become computer architects. The performance and energy efficiency of future software systems will be dramatically affected, however, by how well software designers understand the basic hardware techniques at work in a system. Thus, compiler writers,

operating system designers, database programmers, and most other software engineers need a firm grounding in the principles presented in this book. Similarly, hardware designers must understand clearly the effects of their work on software applications. Thus, we knew that this book had to be much

more than a subset of the material in Computer Architecture, and the material was extensively revised to match the different audience. We were so happy with the result that the subsequent editions of Computer Architecture were revised to remove most of the introductory material; hence, there is much

less overlap today than with the first editions of both books. Why RISC-V for This Edition? The choice of instruction set architecture is

私有雲端技術開發與應用

為了解決i7電腦的問題,作者蔡銘德 這樣論述:

雲端技術可以彈性調整與整合組織內、外部資源,是現階段企業資訊系統應用、升級、維護作業的可能選項,本研究運用微軟公司私有雲相關系統與應用工具,分別針對雲端教室與企業應用案例,規劃設計私有雲端系統,運用於企業駐外分支機構使用的虛擬電腦系統與雲端電腦教室,前者運用4台I7電腦,建構提供21人使用之虛擬電腦叢集,每一機配置3G記憶體,Windows XP及Windows 7作業系統與企業各應用程式,達到內勤、倉庫出貨、理貨使用需求;後者運用9台ASUS BM6660電腦,開發雲端教室系統,建構提供55人使用之雲端電腦教室,每一機配置2G記憶體,Windows 7作業系統與VS2010開發工具,

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